The purpose of this research was to analyze the relationship between violent videogame play and violent behavior. Research provided little evidence to support a strong correlation between violent behavior and the usage of these violent games. The effects can not be directly affirmed as a cause of the increasing predicament involving violence in any demographic of people. Proper analysis of the concepts of interactivity, desensitization, personality traits, a rating system, current sales figures, and consistencies with numerous studies included in the research lead to the conclusion that it is reasonable only to consider that violent videogame play can contribute to violent tendencies of those who display pre-existing violent behaviors and traits.
|Presenter:||Shawn Ebbitt (Undergraduate Student)|
|Time:||11:15 am (Session II)|