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Scholars Day: April 15, 2009

A Gendered Examination of Social Leisure Activities: Women’s Preference in Gaming

It is observed that the games people play during their leisure activities are almost always indicative of the sorts of activities they are most acquainted with on a professional, social, and academic basis. A person who plays computer games is more likely to work with computers outside of just their games, for example. Furthermore, surrounding many games, there tends to be a kind of community or society of gamers. These gaming groups often act to support the individual gamers, encouraging stronger kinship and proficiency in game-play, which in turn encourages stronger interactions outside of the game-play environment. The problem facing the female gamer is: industry motivators are generally aimed at men more than women. There exists a problem of visibility, and accessibility. The goal of this project is to identify how women play games, and what sorts of social groups are most inclusive to women in gaming.

Presenter: Scott Myers (Undergraduate Student)
Topic: Women and Gender Studies
Location: 217 Hartwell
Time: 10:45 am (Session II)